Categories / opengl-es
Understanding EAGL Contexts, ShareGroups, RenderBuffers, and Framebuffers on iPhone OS for Efficient Graphics Rendering
Here is the complete code for a simple Android application that uses OpenGL ES and PVRTC texture compression:
Understanding Textures in OpenGL: A Practical Approach to Applying 2D Data to 3D Models
How to Create a 3D Box Inside a 3D Container Box in iPhone Using CATransformLayer
Understanding glBindTexture in OpenGLES for iPhone: A Comprehensive Guide
Understanding the Issue with Displaying Texture Images on Devices: A Guide to Working Around Non-Power of Two Dimensions